Life and Armour: Difference between revisions
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(Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Life and Armour | type = Basic | bonuses = * ** 6...") |
>Vinifera7 (Updated for version 1.3.0) |
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* | * | ||
** 6% increased Armour | ** 6% increased Armour | ||
** 4% increased maximum Life | |||
* | |||
** 8% increased Armour | |||
** 4% increased maximum Life | |||
* | |||
** 12% increased Armour | |||
** 4% increased maximum Life | ** 4% increased maximum Life | ||
* | * | ||
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==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|1.3.0}} | |||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | |||
{{VersionHistoryRow|1.2.0}} | {{VersionHistoryRow|1.2.0}} | ||
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. | * Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. | ||
|} | |} |
Revision as of 15:20, 9 January 2015
Life and Armour is a basic passive skill. Most variants grant increased armour rating and maximum life. One variant grants increased armour rating and additional base maximum life.
Version history
Version | Changes |
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1.3.0 |
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1.2.0 |
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