Life and Armour: Difference between revisions

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(Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Life and Armour | type = Basic | bonuses = * ** 6...")
>Vinifera7
(Updated for version 1.3.0)
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*
*
** 6% increased Armour
** 6% increased Armour
** 4% increased maximum Life
*
** 8% increased Armour
** 4% increased maximum Life
*
** 12% increased Armour
** 4% increased maximum Life
** 4% increased maximum Life
*
*
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.3.0}}
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
|}
|}

Revision as of 15:20, 9 January 2015

Template:Passive

Life and Armour is a basic passive skill. Most variants grant increased armour rating and maximum life. One variant grants increased armour rating and additional base maximum life.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.