Labyrinth enchantment: Difference between revisions

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==Glove Enchantments==
==Glove Enchantments==
[[Gloves]] can be enchanted with effects that trigger a Word skill during combat. Word skills cannot be modified by support gems, and have a short cooldown between activation.
{{main|List of glove enchantment mods}}
 
[[Gloves]] can be enchanted with effects that trigger a Word skill during combat. Word skills cannot be modified by support gems, and have a short cooldown between activation. Glove Enchantments come in three tiers, based on difficulty: ''Words'' for Normal, ''Edicts'' for Cruel, and ''Decrees'' for Merciless. Higher difficulties result in stronger Word skills.
Glove Enchantments come in three tiers, based on difficulty: ''Words'' for Normal, ''Edicts'' for Cruel, and ''Decrees'' for Merciless. Higher difficulties result in stronger Word skills.
===List of confirmed Glove Enchantments===
====Words====
* '''Word of Tempest'''
* '''Word of Inferno'''
* '''Word of War'''
 
====Edicts====
None so far.
 
====Decrees====
* '''Decree of the Grave''' - On Kill, summons icy floating skull minions that fight for you, similar to the Raging Spirit skill. When their duration ends, the minions explode in an icy burst.
* '''Decree of Fury''' - On Hit, hurls fiery copies of your weapon or its projectiles in a cone in front of you. The enchantment can hit enemies multiple times, inflicting heavy damage to those closest to you.
* '''Decree of the Tempest''' - On Hit, charges you with energy. After a few seconds it detonates, dealing lightning spell damage to enemies around you.
* '''Decree of Light''' - When you take a Critical Strike, deals attack damage to enemies around you and creates [[Consecrated Ground]].  


==Boot Enchantments==
==Boot Enchantments==
[[Boots]] can have enchantments with effects that conditionally benefit the player in combat, such as triggering when Hit or not having taken damage "recently" (within the past 4 seconds).
{{main|List of boot enchantment mods}}
===List of confirmed Boot Enchantments===
[[Boots]] can have enchantments with effects that conditionally benefit the player in combat, such as triggering when Hit or not having taken damage [[recently]].
* 90% Increased Critical Strike Chance if you haven't Crit recently
* 8% Increased Movement Speed if you haven't been Hit recently
* Regenerate 2% of Life and Mana per second if you were Hit recently
* Adds 44-66 Fire Damage if you've Killed recently
* Gain 8% Reduced Mana Costs for 4 seconds when Hit


==Helmet Enchantments==
==Helmet Enchantments==
[[Helmets]] can be enchanted to have effects that benefit a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total.
{{main|List of helmet enchantment mods}}
===List of confirmed Helmet Enchantments===
[[Helmets]] can be enchanted to have effects that benefit a specific [[skill]]. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total.
* {{sl|Arctic Armour}}
** 20% reduced Mana Reservation
* {{sl|Blink Arrow}}
** 20% increased cooldown recovery speed
* {{sl|Discharge}}
** 20% chance to not consume charges
* {{sl|Earthquake}}
** 8% increased Radius
* {{sl|Flicker Strike}}
** 25% increased Damage


==Gallery==
==Gallery==

Revision as of 13:09, 4 March 2016

Template:Ascendancy

File:Enchantment crafting table.png
The "crafting table" as it is found in the labyrinth.

Each time the player completes the Labyrinth, he may imbue one piece of his equipment with a random enchantment, a special type of implicit modifier. Completing the Labyrinth in higher difficulty levels allows the player to enchant a wider range of item types. In Normal difficulty, only gloves can be enchanted. In cruel, both gloves and boots can be enchanted and in Merciless helmets, gloves and boots can be enchanted. Each difficulty, higher versions of the enchantments from the previous difficulty beccome available.

Enchantments replace other implicit modifiers, including previous enchantments. Any level of rarity, even unique items, can be enchanted. Mirrored or corrupted items cannot receive an enchantment.[1] They are always fixed values, so Blessed Orbs will have no effect on them[2].

Glove Enchantments

Gloves can be enchanted with effects that trigger a Word skill during combat. Word skills cannot be modified by support gems, and have a short cooldown between activation. Glove Enchantments come in three tiers, based on difficulty: Words for Normal, Edicts for Cruel, and Decrees for Merciless. Higher difficulties result in stronger Word skills.

Boot Enchantments

Boots can have enchantments with effects that conditionally benefit the player in combat, such as triggering when Hit or not having taken damage recently.

Helmet Enchantments

Helmets can be enchanted to have effects that benefit a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total.

Gallery

References

  1. Bex_GGG (February 24, 2016). "Ascendancy Enchantments". Reddit. Retrieved February 24, 2016.
  2. Bex_GGG (February 23, 2016). "Ascendancy Enchantments". Official Path of Exile Forums. Retrieved February 24, 2016.