Labyrinth enchantment: Difference between revisions

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{{Ascendancy}}
{{Ascendancy}}
[[File:Enchantment crafting table.png|thumbnail|right|The "crafting table" as it is found in the labyrinth.]]
[[File:Enchantment crafting table.png|thumbnail|right|The "crafting table" as it is found in the labyrinth.]]
Each time the player completes [[The Labyrinth|the Lord's Labyrinth]], he may imbue one piece of his equipment with a random '''enchantment'''. This process overwrites previous enchantments. Completing the Labyrinth in higher difficulty levels allows the player to enchant a wider range of item types. In Normal difficulty, only gloves can be enchanted. In cruel, both gloves and boots can be enchanted and in Merciless helmets, gloves and boots can be enchanted. Each difficulty, higher versions of the enchantments from the previous difficulty beccome available.
Each time the player completes [[The Labyrinth|the Lord's Labyrinth]], he may imbue one piece of his equipment with a random '''enchantment''', a special type of [[implicit modifier]]. Completing the Labyrinth in higher difficulty levels allows the player to enchant a wider range of item types. In Normal difficulty, only gloves can be enchanted. In cruel, both gloves and boots can be enchanted and in Merciless helmets, gloves and boots can be enchanted. Each difficulty, higher versions of the enchantments from the previous difficulty beccome available.


It is not clear if enchantments replace other implicit modifiers, or if they can coexist. It is also not known if corrupted items can be enchanted. It has been confirmed that any rarity of item can be enchanted, even unique items.
Enchantments replace other implicit modifiers, including previous enchantments. Any level of [[rarity]], even unique items, can be enchanted. [[Mirrored]] or [[corrupted]] items cannot receive an enchantment.<ref>{{cite web|author=Bex_GGG|date=February 24, 2016|title=Ascendancy Enchantments|url=http://www.reddit.com/r/pathofexile/comments/479l8f/ascendancy_enchantments/d0baf9b|publisher=Reddit|accessdate=February 24, 2016}}</ref> They are always fixed values, so [[Blessed Orb]]s will have no effect on them<ref>{{cite web|author=Bex_GGG|date=February 23, 2016|title=Ascendancy Enchantments|url=https://www.pathofexile.com/forum/view-thread/1592018|publisher=Official Path of Exile Forums|accessdate=February 24, 2016}}</ref>.


==Items==
==Items==
* ''[[Gloves]]'' can be enchanted with effects that trigger during combat, ranging from calling down a meteor to throwing knives that bounce around between enemies. These effects have short cooldowns. The effects revealed so far are: ''Word of Tempest'', ''Word of Inferno'' and ''Word of War''.
* ''[[Gloves]]'' can be enchanted with effects that trigger during combat, ranging from calling down a meteor to throwing knives that bounce around between enemies. These effects have short cooldowns. The effects revealed so far are: ''Word of Tempest'', ''Word of Inferno'' and ''Word of War''.


* ''[[Boots]]'' can have enchantments with effects that conditionally benefit you in combat. For example, increasing his chance to dodge for a time when he is critically struck.  
* ''[[Boots]]'' can have enchantments with effects that conditionally benefit the player in combat. For example, an increase in mana and life regeneration if the player has been hit recently.


* ''[[Helmets]]'' can be to enchanted with effects that benefit a specific skill. There are many of these, so rolling the right skill for a specific build can be challenging.  
* ''[[Helmets]]'' can be enchanted to have effects that benefit a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total.


==Gallery==
==Gallery==
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File:Helmet enchantment example.png|Example of a helmet enchantment
File:Helmet enchantment example.png|Example of a helmet enchantment
</gallery>
</gallery>
==References==
<references />


[[Category:Modifiers]]
[[Category:Modifiers]]
[[Category:Ascendancy]]
[[Category:Ascendancy]]

Revision as of 13:26, 24 February 2016

Template:Ascendancy

File:Enchantment crafting table.png
The "crafting table" as it is found in the labyrinth.

Each time the player completes the Lord's Labyrinth, he may imbue one piece of his equipment with a random enchantment, a special type of implicit modifier. Completing the Labyrinth in higher difficulty levels allows the player to enchant a wider range of item types. In Normal difficulty, only gloves can be enchanted. In cruel, both gloves and boots can be enchanted and in Merciless helmets, gloves and boots can be enchanted. Each difficulty, higher versions of the enchantments from the previous difficulty beccome available.

Enchantments replace other implicit modifiers, including previous enchantments. Any level of rarity, even unique items, can be enchanted. Mirrored or corrupted items cannot receive an enchantment.[1] They are always fixed values, so Blessed Orbs will have no effect on them[2].

Items

  • Gloves can be enchanted with effects that trigger during combat, ranging from calling down a meteor to throwing knives that bounce around between enemies. These effects have short cooldowns. The effects revealed so far are: Word of Tempest, Word of Inferno and Word of War.
  • Boots can have enchantments with effects that conditionally benefit the player in combat. For example, an increase in mana and life regeneration if the player has been hit recently.
  • Helmets can be enchanted to have effects that benefit a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total.

Gallery

References

  1. Bex_GGG (February 24, 2016). "Ascendancy Enchantments". Reddit. Retrieved February 24, 2016.
  2. Bex_GGG (February 23, 2016). "Ascendancy Enchantments". Official Path of Exile Forums. Retrieved February 24, 2016.