Frenzy charge: Difference between revisions
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>Aezlo (Created page with "Some skills grant charges. Each charge lasts a short duration before it disappears. Gaining a charge resets the duration of all accumulated charges. Frenzy charges are related t...") |
>Aezlo No edit summary |
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By default characters can have a maximum number of 3 active charges of each type at one time. This maximum can be increased by certain passive skills. | By default characters can have a maximum number of 3 active charges of each type at one time. This maximum can be increased by certain passive skills. | ||
The following skills currently give Frenzy Charges: | The following skills currently give '''Frenzy Charges''': | ||
*[[Blood Rage]] | *[[Blood Rage]] | ||
*[[Frenzy]] | *[[Frenzy]] | ||
The following skills use Frenzy Charges: | The following skills use '''Frenzy Charges''': | ||
*[[Flicker Strike]] | *[[Flicker Strike]] | ||
*[[Discharge]] | *[[Discharge]] |
Revision as of 06:19, 6 June 2012
Some skills grant charges. Each charge lasts a short duration before it disappears. Gaining a charge resets the duration of all accumulated charges.
Frenzy charges are related to the dexterity attribute and grant +5% attack speed and +5% cast speed per charge.
By default characters can have a maximum number of 3 active charges of each type at one time. This maximum can be increased by certain passive skills.
The following skills currently give Frenzy Charges:
The following skills use Frenzy Charges: