Deadeye: Difference between revisions
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>OmegaK2 No edit summary |
>ThemJohns No edit summary |
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{| class = "wikitable" | {| class = "wikitable" | ||
! Skill !! Modifiers | ! Skill !! Modifiers !! Prerequisite | ||
|- | |- | ||
| Far Shot || | | Far Shot || | ||
*Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further. | *Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further. | ||
| | | | ||
|- | |- | ||
| Endless Munitions || | | Endless Munitions || | ||
Line 30: | Line 20: | ||
*20% increased Radius of Area Skills | *20% increased Radius of Area Skills | ||
*Skills fire and additional Projectile | *Skills fire and additional Projectile | ||
| Far Shot | |||
|- | |- | ||
| Sharp and Venomous || | | Sharp and Venomous || | ||
Line 36: | Line 27: | ||
*20% increased Critical Strike Multiplier against Bleeding Enemies | *20% increased Critical Strike Multiplier against Bleeding Enemies | ||
*40% increased Critical Strike Chance against Poisoned Enemies | *40% increased Critical Strike Chance against Poisoned Enemies | ||
| | |||
|- | |||
| Fast and Deadly || | |||
*10% increased Attack Speed | |||
*30% increased Projectile Speed | |||
*30% increased Projectile Damage | |||
| | |||
|- | |||
| Ricochet || | |||
*Skills Chain +1 times | |||
| Fast and Deadly | |||
|- | |||
| Powerful Precision || | |||
*Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further | |||
| | |||
|} | |} |
Revision as of 23:22, 22 November 2015
Deadeye
Deadeye is an Ascendency class for Ranger that will be added in the Ascendancy expansion.
Previews show its notable passive skills as:
Skill | Modifiers | Prerequisite |
---|---|---|
Far Shot |
|
|
Endless Munitions |
|
Far Shot |
Sharp and Venomous |
|
|
Fast and Deadly |
|
|
Ricochet |
|
Fast and Deadly |
Powerful Precision |
|