Curse immunity: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>0xF
(The page is about monster's mod and the unique item is not related to the effect)
>Neokowloon
No edit summary
Line 1: Line 1:
{{For|the Curse immunity as the player character|Curse}}
'''Curse immunity''' is a [[modifier]] several [[unique monster]]s have. Unlike [[hexproof]], curse immunity is absolute and cannot be bypassed.<ref name="DevManifesto2.3.0"/>
'''Curse immunity''' is a [[modifier]] several [[unique monster]]s have. Unlike [[hexproof]], curse immunity is absolute and cannot be bypassed.<ref name="DevManifesto2.3.0"/>



Revision as of 01:49, 18 July 2021

For the Curse immunity as the player character, see Curse.

Curse immunity is a modifier several unique monsters have. Unlike hexproof, curse immunity is absolute and cannot be bypassed.[1]

Unique and normal monsters with Curse Immunity

Specify the reason an update is needed using |reason=.

The following need to be confirmed since 3.12 change:

Removed monsters

Version history

Version Changes
3.12.4
  • Removed Curse Immunity from additional monsters, including Izaro's Gargoyles, Portals, Fonts, and various Totems.
  • Fixed a bug preventing totems from being affected by curses applied by an Aura.
  • Fixed a bug preventing totems generated by map modifiers from being cursed.
3.12.0
  • (Not in patch note) Some totem can now be cursed.[2]
Unknown
  • Introduced to the game.

References

  1. Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
  2. Bex_GGG (September 10, 2020). "Re: Will Curse immune bosses / monsters get reworked aswell ? since curses are reworked and are now hexes / Marks ?". Path of Exile subreddit. Retrieved October 14, 2020.