Breath of Rime: Difference between revisions
Jump to navigation
Jump to search
m (fixing dirty edit) |
>Vinifera7 m (new inclusion format that is less likely to get screwed up by stray line breaks) |
||
Line 1: | Line 1: | ||
< | <onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | ||
| name = Breath of Rime | | name = Breath of Rime | ||
| type = Notable | | type = Notable | ||
| bonuses = | | bonuses = | ||
* Enemies Become Chilled as they Unfreeze | * Enemies Become Chilled as they Unfreeze | ||
}}< | }}</onlyinclude> | ||
'''Breath of Rime''' is a [[notable]] [[passive skill]] that causes [[frozen]] enemies to become [[chill]]ed once freeze wears off. | '''Breath of Rime''' is a [[notable]] [[passive skill]] that causes [[frozen]] enemies to become [[chill]]ed once freeze wears off. | ||
Line 16: | Line 14: | ||
[[Category:Notable passive skills]] | [[Category:Notable passive skills]] | ||
Revision as of 02:03, 19 July 2013
Breath of Rime is a notable passive skill that causes frozen enemies to become chilled once freeze wears off.
If using Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation", the chill status ailment triggered when enemies unfreeze will be proliferated.[1]
References
- ↑ Mark_GGG (July 3, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved June 23, 2013.