Double dipping: Difference between revisions
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>TheFrz (Created page with "{{stub}} '''Double dipping''' is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. These are conditio...") |
>TheFrz (Created page with "{{stub}} '''Double dipping''' is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. These are conditio...") |
(No difference)
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Revision as of 14:30, 26 November 2016
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This article is a stub. Please help improve the article by expanding it.
Double dipping is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source.
These are conditions for double dipping to happening:
- damage from a damage source is based on another damage source (e.g. ignite or poison are based on the initial hit)
- a modifier grants a generic stat that can apply to different damage sources (e.g. increased Area Damage or increased Elemental Damage)