Sword Damage and Accuracy: Difference between revisions

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{{Passive skill box|Sword Damage and Accuracy}}
{{Passive skill box|Sword Damage and Accuracy}}


'''Sword Damage and Accuracy''' was a [[basic passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[sword]]s.
'''Sword Damage and Accuracy''' was a [[small passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[sword]]s.


==Version history==
==Version history==

Latest revision as of 04:01, 29 May 2023

Sword Damage and Accuracy
Passive Skill
12% increased Physical Damage with Swords
8% increased Accuracy Rating with Swords
Sword Attacks deal 12% increased Damage with Ailments [1] [2]

Sword Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Swords [1] [2]

Sword Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1]

Sword Damage and Accuracy was a small passive skill that grants increased physical damage and accuracy rating with swords.

Version history

Version Changes
2.6.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.