Weapon Cold Damage: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
Line 5: Line 5:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.6.0}}
{{Version history table row|2.6.0|
* The [[Flash Freeze]] cluster now has a second arc for increased Cold Damage with Weapons and [[Winter Spirit|converting Physical Damage to Cold]].
* The [[Flash Freeze]] cluster now has a second arc for increased Cold Damage with Weapons and [[Winter Spirit|converting Physical Damage to Cold]].
{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 03:05, 26 July 2022

Weapon Cold Damage
Passive Skill
12% increased Cold Damage with Attack Skills [1] [2] [3]

Weapon Cold Damage is a basic passive skill that grants increased cold damage with weapons. It may also grant physical to cold damage conversion.

Version history

Version Changes
2.6.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.