Map:Courtyard Map (Atlas of Worlds): Difference between revisions

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(Switching to base item template)
 
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{{Base item
{{Base item
|rarity                              = Normal
|rarity_id                              = normal
|name                               = Courtyard Map
|name                                   = Courtyard Map
|class                              = Maps
|class_id                                = Map
|size_x                             = 1
|size_x                                 = 1
|size_y                             = 1
|size_y                                 = 1
|drop_level                         = 77
|drop_level                             = 77
|drop_rarities                       = Normal, Magic, Rare, Unique
|drop_rarities_ids                       = normal, magic, rare, unique
|tags                               = mid_tier_map, forest, swamp, urban, high_level_map, map, default
|tags                                   = mid_tier_map, forest, swamp, urban, map, default
|metadata_id                         = Metadata/Items/Maps/MapAtlasCourtyard
|metadata_id                             = Metadata/Items/Maps/MapAtlasCourtyard
|help_text                           = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|help_text                               = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|purchase_cost_normal1_name         = Orb of Alchemy
|purchase_cost_normal1_name             = Orb of Alchemy
|purchase_cost_normal1_amount       = 4
|purchase_cost_normal1_amount           = 4
|purchase_cost_magic1_name           = Orb of Alchemy
|purchase_cost_magic1_name               = Orb of Alchemy
|purchase_cost_magic1_amount         = 4
|purchase_cost_magic1_amount             = 4
|purchase_cost_magic2_name           = Orb of Chance
|purchase_cost_magic2_name               = Orb of Chance
|purchase_cost_magic2_amount         = 1
|purchase_cost_magic2_amount             = 1
|purchase_cost_rare1_name           = Orb of Alchemy
|purchase_cost_rare1_name               = Orb of Alchemy
|purchase_cost_rare1_amount         = 5
|purchase_cost_rare1_amount             = 5
|purchase_cost_unique1_name         = Chaos Orb
|purchase_cost_unique1_name             = Chaos Orb
|purchase_cost_unique1_amount       = 10
|purchase_cost_unique1_amount           = 10
|map_tier                           = 10
|map_tier                               = 10
|map_guild_character                 = ~
|map_guild_character                     = ~
|map_area_id                         = MapAtlasCourtyard
|map_area_id                             = MapAtlasCourtyard
|unique_map_guild_character         = ²
|unique_map_guild_character             = ²
|unique_map_area_id                 = MapAtlasCourtyardUnique
|unique_map_area_id                     = MapAtlasCourtyardUnique
|unique_map_area_level               = 77
|unique_map_area_level                   = 77
|map_area_level                     = 77
|map_series                              = Atlas of Worlds
|inventory_icon                     = Courtyard Map (Atlas of Worlds)
|map_area_level                         = 77
|drop_enabled                       = False
|inventory_icon                         = Courtyard Map (Atlas of Worlds)
|release_version                     = 2.4.0
|drop_enabled                           = False
|release_version                         = 2.4.0
}}
}}


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* [[Oriath's Vengeance]] (based on [[Draconarius Wilhelm Flamebrand]])
* [[Oriath's Vengeance]] (based on [[Draconarius Wilhelm Flamebrand]])
* [[Oriath's Virtue]] (based on [[Compulsor Octavia Sparkfist]])
* [[Oriath's Virtue]] (based on [[Compulsor Octavia Sparkfist]])
 
{{Item acquisition}}
==Vendor==
* Produced by three {{il|page=Museum Map (Atlas of Worlds)|name=Museum Maps}} or three {{il|page=Shaped Villa Map (Atlas of Worlds)|name=Shaped Villa Maps}}.
* Three {{il|page=Courtyard Map (Atlas of Worlds)|name=Courtyard Maps}} yield one {{il|page=Wasteland Map (Atlas of Worlds)}}.
 
{{Item unique versions}}
{{Item unique versions}}


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{{#ev:youtube|OofWg-INVrA|300}}
{{#ev:youtube|OofWg-INVrA|300}}
{{OtherMapVersions}}
{{Map variants}}


==Version history==
{{#lst:Courtyard Map|version history}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.1.0}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}


[[Category:Garden tileset]]
[[Category:Garden tileset]]

Latest revision as of 23:58, 24 January 2022

Courtyard MapMap Level: 77
Map Tier: 10
Guild Character: ~
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 77
Vendor Prices
Normal4x Orb of Alchemy
Magic4x Orb of Alchemy
1x Orb of Chance
Rare5x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasCourtyard
Courtyard
Map area
No Waypoint
IdMapAtlasCourtyard
Act11
Area level77
BossesOriath's Virtue
Oriath's Vengeance
Oriath's Vigil
Area type tagsforest, swamp, urban
Tagsmap, einharmaps, garden_area, lightning_area, triple_boss_map, rain_area
The Shaper: An elaborate, beautiful garden, hidden from the public. Selfish.

This map is based on The Imperial Gardens in Act 3. Since version 3.1.0 the map is a legacy variant of Module Error: No results found for item using search term "page = Courtyard Map (War for the Atlas)"

Map Type: Outdoors

Boss

This map has three bosses based on the unique Blackguards from the zone The Upper Sceptre of God

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Divination cards

The following divination cards can drop in this area:

  • Module Error: No results found for item using search term "item_name = The Carrion Crow"
  • Module Error: No results found for item using search term "item_name = Emperor's Luck"
  • Module Error: No results found for item using search term "item_name = The Gambler"
  • Module Error: No results found for item using search term "item_name = Struck by Lightning"
  • Module Error: No results found for item using search term "item_name = Thunderous Skies"
  • Module Error: No results found for item using search term "item_name = The Trial"

Boss video

Map variants

Lua error in Module:Map_variants at line 63: No map found on page.


Version history

Version Changes
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.19.0
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.1
  • The signature monsters for Courtyard and Palace Maps have been swapped.
1.0.0
  • Added eight new end-game Maps including a new tier of level 78 maps.