Rupturing: Difference between revisions

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{{New content|3.13.0}}
{{Passive skill box|Rupturing}}
{{Passive skill box|Rupturing}}


'''Rupturing''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It grants a chance to apply [[bleed]], increased [[critical strike]] chance and multiplier against bleeding enemies, and causes bleed effects on your character to not deal extra damage while moving. It also grants [[life gain on hit]] against bleeding enemies.
'''Rupturing''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]]. It causes [[critical strike]]s which inflict [[bleeding]] to also inflict a special debuff called [[Rupture]], which causes affected enemies to take more damage from bleeding while also making bleeding expire faster on them. Up to three stacks of Rupture can affect a target.


==Version history==
==Version history==

Revision as of 03:26, 22 May 2021

Rupturing
Ascendancy Notable Passive Skill
Critical Strikes which inflict Bleeding also inflict Rupture [1]

Rupturing is a notable Ascendancy passive skill for the Deadeye. It causes critical strikes which inflict bleeding to also inflict a special debuff called Rupture, which causes affected enemies to take more damage from bleeding while also making bleeding expire faster on them. Up to three stacks of Rupture can affect a target.

Version history

Version Changes
3.13.0
  • Reworked as Rupturing (was known as Rupture).
Critical Strikes which inflict Bleeding also inflict Rupture (Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target). The small passive prior grants 10% increased Projectile Damage and 10% increased Critical Strike Chance.
3.2.0
  • Added Gain +30 Life when you Hit a Bleeding Enemy.
2.3.0
  • Added to the game.