Elementalist (Ascendant passive): Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Elementalist}}
| name                  = Elementalist
| icon                  = Elementalist Ascendant passive icon.png
| pagename              = Elementalist (Ascendant passive)
| type                  = Ascendancy Basic
| ascendancyclass        = Ascendant
| bonuses                =
* Damage Penetrates 10% of Enemy Elemental Resistances
* Cannot take Reflected Elemental Damage
* 40% increased Effect of Heralds on You
* Shocks from your Hits always increase Damage taken by at least 10%
* Can summon up to 1 additional Golem at a time
}}</onlyinclude>


'''Elementalist''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Elementalist]] Ascendancy class.
'''Elementalist''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Elementalist]] Ascendancy class.


This passive grants damage reduction against [[reflect]]ed elemental damage, elemental [[penetration]], and increased maximum number of [[golem]]s. In addition, killing a rare or unique enemy grants you the [[Elemental Conflux]] buff for 6 seconds, causing hits from all damage types to apply [[ignite]], [[chill]], and [[shock]].
This passive grants elemental damage [[penetration]], increased [[herald]] effect, additional [[golem]] limit, immunity to [[reflect]]ed elemental damage, and causes [[shock]] to always apply increased damage taken at a minimum value.
 
==Ruthless mode==
{{infocard
|header    = Elementalist (Ruthless)
|subheader = Ascendancy Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_basic"><div class="passive-icon-frame"></div>[[File:Elementalist (Ascendants) passive skill icon.png]]</div>
|2        = Chills from your Hits always reduce Action Speed by at least 8%<br>Shocks from your Hits always increase Damage taken by at least 8%<br>Cannot take Reflected Elemental Damage
}}
 
Elementalist in [[Ruthless mode]] does not grant extra resistance reduction to exposure or additional maximum golems. Instead, it causes your chills to have a minimum effect of 8%. It also grants a lower minimum shock effect.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.2.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} No longer provides "Exposure you inflict applies an extra -20% to the affected Resistance" or "+1 to maximum number of Summoned Golems" in Ruthless. It now provides "Chills from your Hits always reduce Action Speed by at least 8%", and "Shocks from your Hits always increase Damage taken by at least 8%" (10% in non-Ruthless).
}}
{{Version history table row|3.2.0|
* Removed {{c|mod|Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy}}.
* Removed {{c|mod|Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy}}.
* Added {{c|mod|40% increased Effect of Heralds on You}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 10%}}.
* Added {{c|mod|40% increased Effect of Heralds on You}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 10%}}.
* Elemental penetration increased from 6% to 10%.
* Elemental penetration increased from 6% to 10%.
* Now grants immunity to reflected elemental damage (from 50% reduced reflected elemental damage).
* Now grants immunity to reflected elemental damage (from 50% reduced reflected elemental damage).
{{VersionHistoryRow|3.0.0}}
}}
{{Version history table row|3.0.0|
* Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
* Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
* It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
* It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}

Latest revision as of 15:01, 8 February 2024

Elementalist
Ascendancy Passive Skill
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]

Elementalist is an Ascendancy passive skill for the Ascendant based on the Elementalist Ascendancy class.

This passive grants elemental damage penetration, increased herald effect, additional golem limit, immunity to reflected elemental damage, and causes shock to always apply increased damage taken at a minimum value.

Ruthless mode

Elementalist (Ruthless)
Ascendancy Passive Skill
Chills from your Hits always reduce Action Speed by at least 8%
Shocks from your Hits always increase Damage taken by at least 8%
Cannot take Reflected Elemental Damage

Elementalist in Ruthless mode does not grant extra resistance reduction to exposure or additional maximum golems. Instead, it causes your chills to have a minimum effect of 8%. It also grants a lower minimum shock effect.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Exposure you inflict applies an extra -20% to the affected Resistance" or "+1 to maximum number of Summoned Golems" in Ruthless. It now provides "Chills from your Hits always reduce Action Speed by at least 8%", and "Shocks from your Hits always increase Damage taken by at least 8%" (10% in non-Ruthless).
3.2.0
  • Removed Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy.
  • Added 40% increased Effect of Heralds on You and Shocks from your Hits always increase Damage taken by at least 10%.
  • Elemental penetration increased from 6% to 10%.
  • Now grants immunity to reflected elemental damage (from 50% reduced reflected elemental damage).
3.0.0
  • Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
  • It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
2.2.0
  • Added to the game.