Slayer (Ascendant passive): Difference between revisions

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{{Passive skill box|q_where=passive_skills.id LIKE "AscendancyAscendant40"}}


<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
'''Slayer''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Slayer]] Ascendancy class.
| name                  = Slayer
| pagename              = Slayer (Ascendant passive)
| icon                  = Slayer Ascendant passive icon.png
| type                  = Ascendancy Notable
| ascendancyclass        = Ascendant
| bonuses                =
*30% increased Damage against Rare and Unique Enemies
*10% of Overkill Damage is Leeched as Life
*Always Stun Enemies that are on Full Life
*15% increased Attack and Cast Speed while Leeching
}}</onlyinclude>


'''Slayer''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Slayer]] Ascendancy class.
This skill grants passive [[culling strike]], increased [[area of effect]] if you have killed in the past 4 seconds, and grants prevents physical damage from [[reflect]]. It also causes life leech effects to not get removed at full life (functioning identically to Slayer's [[Brutal Fervour]] node), but reduces the total amount of life recovered from each Leech.
 
==Ruthless mode==
{{infocard
|header    = Slayer (Ruthless)
|subheader = Ascendancy Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_basic"><div class="passive-icon-frame"></div>[[File:Slayer (Ascendants) passive skill icon.png]]</div>
|2        = Life Leech effects are not removed when Unreserved Life is Filled<br>Culling Strike<br>Cannot take Reflected Physical Damage
}}


This node grants increased damage against rare and unique enemies, a percentage of of the user's overkill damage [[leech]]ed as life, the ability to [[stun]] enemies that are on full life, and a boost to [[attack speed]] while the user is leeching.
Slayer in [[Ruthless mode]] does not grant increased AOE if you've killed recently.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.2.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} No longer provides "30% increased Area of Effect if you've Killed Recently" in Ruthless.
}}
{{Version history table row|3.6.0|
* No longer grants 20% increased Damage while Leeching.
* Now grants 30% increased area of Effect if you've Killed Recently (up from 20%).
* Now also grants 50% reduced Maximum Recovery per Life Leech.
}}
{{Version history table row|3.2.0|
* Modifiers changed. Old mods are listed below:
** {{c|mod|50% reduced Reflected Physical Damage taken}}
** {{c|mod|40% increased Damage against Rare and Unique Enemies}}
** {{c|mod|Life Leech effects are not removed at Full Life}}
** {{c|mod|Your Damaging Hits always Stun Enemies that are on Full Life}}
}}
{{Version history table row|3.0.0|
* Now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life.
* It no longer grants 10% of Overkill Damage is Leeched as Life and Culling Strike.
}}
{{Version history table row|2.3.0|
*Removed {{c|mod|15% increased Attack and Cast Speed while Leeching}}.
*Added {{c|mod|Culling Strike}}.
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}

Latest revision as of 14:42, 8 February 2024

Slayer
Ascendancy Passive Skill
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]

Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.

This skill grants passive culling strike, increased area of effect if you have killed in the past 4 seconds, and grants prevents physical damage from reflect. It also causes life leech effects to not get removed at full life (functioning identically to Slayer's Brutal Fervour node), but reduces the total amount of life recovered from each Leech.

Ruthless mode

Slayer (Ruthless)
Ascendancy Passive Skill
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
Cannot take Reflected Physical Damage

Slayer in Ruthless mode does not grant increased AOE if you've killed recently.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "30% increased Area of Effect if you've Killed Recently" in Ruthless.
3.6.0
  • No longer grants 20% increased Damage while Leeching.
  • Now grants 30% increased area of Effect if you've Killed Recently (up from 20%).
  • Now also grants 50% reduced Maximum Recovery per Life Leech.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 50% reduced Reflected Physical Damage taken
    • 40% increased Damage against Rare and Unique Enemies
    • Life Leech effects are not removed at Full Life
    • Your Damaging Hits always Stun Enemies that are on Full Life
3.0.0
  • Now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life.
  • It no longer grants 10% of Overkill Damage is Leeched as Life and Culling Strike.
2.3.0
  • Removed 15% increased Attack and Cast Speed while Leeching.
  • Added Culling Strike.
2.2.0
  • Added to the game.