Talk:Onslaught: Difference between revisions

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==Questions==
It would be nice if this page answered the question "What if I have multiple items/attributes that each grant Onslaught, each with a different duration? Which duration is used? Or do they stack?".  Another question is "Is there any way for me to increase the duration of Onslaught (ie, do the Skill Duration passives impact it)?" [[User:SonOfSmak|SonOfSmak]] ([[User talk:SonOfSmak|talk]]) 02:01, 10 September 2015 (UTC)
It would be nice if this page answered the question "What if I have multiple items/attributes that each grant Onslaught, each with a different duration? Which duration is used? Or do they stack?".  Another question is "Is there any way for me to increase the duration of Onslaught (ie, do the Skill Duration passives impact it)?" [[User:SonOfSmak|SonOfSmak]] ([[User talk:SonOfSmak|talk]]) 02:01, 10 September 2015 (UTC)
: Like most other [[buff]]s, Onslaught doesn't stack. Gaining Onslaught while already having Onslaught will simply refresh the duration. As for your second question, the article for [[Skill effect duration]] already answers it. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:10, 10 September 2015 (UTC)
:: Well, it didn't really, but hopefully it does now. Skill effect duration only affects the duration of a buff if the buff was granted by a skill which has the duration keyword. Non-skill sources such as uniques are never affected. Innervate, lacking the duration keyword, should not be affected by skill duration nodes if the system holds but I have not tested it. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 00:14, 11 September 2015 (UTC)
==Watcher's Eye==
According to https://pathofexile.gamepedia.com/Watcher%27s_Eye page Watcher's Eye cannot grant onslaught. <!-- Template:Unsigned --><small>—Preceding [[Help:Signatures|unsigned]] comment added by [[User:DancingThief|DancingThief]] ([[User talk:DancingThief#top|talk]] • [[Special:Contributions/DancingThief|contribs]]) 20:23, 28 April 2019‎ (UTC)</small>
:This mod gives {{c|mod|You gain Onslaught for 4 seconds on Kill while affected by Haste}} --[[User:Ruba159753|Ruba159753]] ([[User talk:Ruba159753|talk]]) 20:46, 28 April 2019 (UTC)
==Synthesis implicit==
This page doesn't list the synthesis implicit on rings that gives onslaught on hit for 4 seconds. This is a common endgame source of onslaught for optimised builds so I would think it's quite important to list here. [[User:Kanaris|Kanaris]] ([[User talk:Kanaris|talk]]) 08:07, 30 August 2023 (UTC)

Latest revision as of 13:56, 30 August 2023

Questions

It would be nice if this page answered the question "What if I have multiple items/attributes that each grant Onslaught, each with a different duration? Which duration is used? Or do they stack?". Another question is "Is there any way for me to increase the duration of Onslaught (ie, do the Skill Duration passives impact it)?" SonOfSmak (talk) 02:01, 10 September 2015 (UTC)

Like most other buffs, Onslaught doesn't stack. Gaining Onslaught while already having Onslaught will simply refresh the duration. As for your second question, the article for Skill effect duration already answers it. —Vini (t|c) 16:10, 10 September 2015 (UTC)
Well, it didn't really, but hopefully it does now. Skill effect duration only affects the duration of a buff if the buff was granted by a skill which has the duration keyword. Non-skill sources such as uniques are never affected. Innervate, lacking the duration keyword, should not be affected by skill duration nodes if the system holds but I have not tested it. --Qetuth-(talk) 00:14, 11 September 2015 (UTC)

Watcher's Eye

According to https://pathofexile.gamepedia.com/Watcher%27s_Eye page Watcher's Eye cannot grant onslaught. —Preceding unsigned comment added by DancingThief (talkcontribs) 20:23, 28 April 2019‎ (UTC)

This mod gives You gain Onslaught for 4 seconds on Kill while affected by Haste --Ruba159753 (talk) 20:46, 28 April 2019 (UTC)

Synthesis implicit

This page doesn't list the synthesis implicit on rings that gives onslaught on hit for 4 seconds. This is a common endgame source of onslaught for optimised builds so I would think it's quite important to list here. Kanaris (talk) 08:07, 30 August 2023 (UTC)