The Sword King's Passion: Difference between revisions
(Removed in 3.17.0) |
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{{Historical content|The [[prophecy]] system was removed from the game in [[version 3.17.0]]. Itemised prophecies no longer exist in Path of Exile.}} | |||
{{Item | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
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|seal_cost = 2 | |seal_cost = 2 | ||
|release_version = 2.3.0 | |release_version = 2.3.0 | ||
|removal_version = 3.17.0 | |||
|is_in_game = false | |||
|prophecy_objective = Kill a rare [[Mad Gladiator]] in one of the following locations: | |prophecy_objective = Kill a rare [[Mad Gladiator]] in one of the following locations: | ||
* [[The Grand Arena|Act 4 - The Grand Arena]] | * [[The Grand Arena|Act 4 - The Grand Arena]] | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.17.0}} | |||
* Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content. | |||
* [[Silver Coin]]s can no longer drop. Existing Silver Coins and itemised Prophecies will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0. | |||
{{Version history table row|2.3.0}} | {{Version history table row|2.3.0}} | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 19:58, 2 February 2022
This article describes historical game content.
The prophecy system was removed from the game in version 3.17.0. Itemised prophecies no longer exist in Path of Exile.
Not in game
Seal cost: 2× Silver CoinMetadata
Item class: Currency Item
The Sword King's Passion is a prophecy.
Objective
Kill a rare Mad Gladiator in one of the following locations:
Reward
Mad Gladiator will drop Daresso's PassionDaresso's Passion
EstocOne Handed Sword
Physical Damage: (51-59) to (90-100)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metresRequires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground. upon slaying.
Version history
Version | Changes |
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3.17.0 |
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2.3.0 |
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