Passive Skill:Affliction~notable~readiness: Difference between revisions
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|is_notable = True | |is_notable = True | ||
|icon = EvasionNotable | |icon = EvasionNotable | ||
|stat1_id = | |stat1_id = evasion_rating_+%_if_have_not_been_hit_recently | ||
|stat1_value = | |stat1_value = 30 | ||
|stat_text = | |stat2_id = base_avoid_bleed_% | ||
|stat2_value = 30 | |||
|stat3_id = avoid_impale_% | |||
|stat3_value = 30 | |||
|stat_text = 30% increased [[Evasion Rating]] if you haven't been [[Hit]] [[Recently]]<br>30% chance to Avoid Bleeding<br>30% chance to Avoid being Impaled | |||
}} | }} |
Latest revision as of 15:05, 11 November 2021
Readiness
Notable Passive Skill
Id | affliction_notable_readiness |
---|---|
Integer Id | 9245 |
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
The correct title of this page is affliction_notable_readiness. It appears incorrectly here due to technical restrictions.
affliction_notable_readiness is the internal id for the Readiness passive skill.
Stats | ||
---|---|---|
# | Stat Id | Value |
1 | evasion_rating_+%_if_have_not_been_hit_recently | 30 |
2 | base_avoid_bleed_% | 30 |
3 | avoid_impale_% | 30 |