Passive Skill:AscendancyAscendant35: Difference between revisions
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>BotK2 (PyPoE/ExporterBot/1.0.0a0: Passive skill updater) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Passive skill updater) |
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|stat5_id = no_extra_bleed_damage_while_moving | |stat5_id = no_extra_bleed_damage_while_moving | ||
|stat5_value = 1 | |stat5_value = 1 | ||
|stat_text = Projectiles Pierce 2 additional Targets<br>Projectiles gain Damage as they travel | |stat_text = Projectiles Pierce 2 additional Targets<br>Projectiles gain Damage as they travel farther, dealing up<br />to 50% increased Damage with [[Hit|Hits]] to targets<br>[[Skill|Skills]] fire an additional Projectile<br>100% increased Global [[Accuracy Rating]]<br>Moving while Bleeding doesn't cause you to take extra Damage | ||
|connections = AscendancyAscendant26 | |connections = AscendancyAscendant26 | ||
}} | }} |
Revision as of 17:24, 7 December 2018
Deadeye
Ascendancy Passive Skill
Id | AscendancyAscendant35 |
---|---|
Integer Id | 34567 |
Reminder Text | (You can only take one of the three Ranger Ascendancy passives) |
Ascendancy Class | Ascendant |
Connections |
Projectiles Pierce 2 additional Targets
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
100% increased Global Accuracy Rating
Moving while Bleeding doesn't cause you to take extra Damage
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
100% increased Global Accuracy Rating
Moving while Bleeding doesn't cause you to take extra Damage
AscendancyAscendant35 is the internal id for the Deadeye passive skill.
Stats | ||
---|---|---|
# | Stat Id | Value |
1 | projectile_base_number_of_targets_to_pierce | 2 |
2 | projectile_damage_+%_max_as_distance_travelled_increases | 50 |
3 | number_of_additional_projectiles | 1 |
4 | accuracy_rating_+% | 100 |
5 | no_extra_bleed_damage_while_moving | 1 |