Projectile: Revision history

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17 April 2023

31 March 2023

22 February 2023

18 January 2023

12 January 2023

8 December 2022

1 November 2022

17 August 2022

25 July 2022

17 July 2022

15 June 2022

9 June 2022

8 April 2022

15 March 2022

  • curprev 04:2404:24, 15 March 2022Irandms talk contribs 16,387 bytes +1 Wild Strike has the Projectile tag, but Exsanguinate doesn't. If this sentence is about skills that can chain but aren't Projectiles, then I think it makes more sense if Exsanguinate replaced Wild Strike in this list.

29 January 2022

22 October 2021

18 October 2021

16 October 2021

15 June 2021

  • curprev 03:4503:45, 15 June 2021>Killodoggy 16,344 bytes 0 I put the math in a collapsible text, because the page looks better without a big chunk of math. small exception for fork information added for aoe damage.
  • curprev 03:4503:45, 15 June 2021>Killodoggy 16,344 bytes 0 I put the math in a collapsible text, because the page looks better without a big chunk of math. small exception for fork information added for aoe damage.
  • curprev 03:4503:45, 15 June 2021>Killodoggy 16,344 bytes 0 I put the math in a collapsible text, because the page looks better without a big chunk of math. small exception for fork information added for aoe damage.
  • curprev 03:4503:45, 15 June 2021>Killodoggy 16,344 bytes 0 I put the math in a collapsible text, because the page looks better without a big chunk of math. small exception for fork information added for aoe damage.
  • curprev 03:4503:45, 15 June 2021>Killodoggy 16,344 bytes +102 I put the math in a collapsible text, because the page looks better without a big chunk of math. small exception for fork information added for aoe damage.

5 June 2021

  • curprev 17:2917:29, 5 June 2021>Domokingu 16,242 bytes 0 Snakepit addition to "sources of fork," Ewar's Mirage clarification
  • curprev 17:2917:29, 5 June 2021>Domokingu 16,242 bytes +98 Snakepit addition to "sources of fork," Ewar's Mirage clarification

1 May 2021

12 November 2020

4 November 2020

  • curprev 21:4221:42, 4 November 2020>Killodoggy 16,009 bytes 0 →‎Split: I removed the explanation for split behavior, because it was explaining fury valve unique item and not the mechanic itself. I added an explanation for split behavior mechanic. I explained radius restriction similarity to chain. I explained solo target not increasing in most situations, with exception in parenthesis.
  • curprev 21:4221:42, 4 November 2020>Killodoggy 16,009 bytes +272 →‎Split: I removed the explanation for split behavior, because it was explaining fury valve unique item and not the mechanic itself. I added an explanation for split behavior mechanic. I explained radius restriction similarity to chain. I explained solo target not increasing in most situations, with exception in parenthesis.

16 October 2020

  • curprev 12:2712:27, 16 October 2020Vinibot talk contribsm 15,737 bytes 0 No edit summary
  • curprev 12:2712:27, 16 October 2020>Vinibotm 15,737 bytes +41 No edit summary
  • curprev 05:2405:24, 16 October 2020>Killodoggy 15,696 bytes 0 I moved all of text explaining projectile behavior above the unique items list for multiple reasons. The majority of other wiki pages have all of the text at the top above item and passive lists, with the exception of pages with strategy text at the bottom. The text looks nicer without an item list breaking up the flow of information.
  • curprev 05:2405:24, 16 October 2020>Killodoggy 15,696 bytes 0 I moved all of text explaining projectile behavior above the unique items list for multiple reasons. The majority of other wiki pages have all of the text at the top above item and passive lists, with the exception of pages with strategy text at the bottom. The text looks nicer without an item list breaking up the flow of information.
  • curprev 00:3400:34, 16 October 2020>Killodoggy 15,696 bytes 0 I moved math calculations below all of the subprojectile information. The basic subprojectile information would need to be learned by new players before they could do any math.
  • curprev 00:3400:34, 16 October 2020>Killodoggy 15,696 bytes 0 I moved math calculations below all of the subprojectile information. The basic subprojectile information would need to be learned by new players before they could do any math.

14 October 2020

16 September 2020

15 September 2020

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