Module:Monster: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View (newer 20 | ) (20 | 50 | 100 | 250 | 500)

4 September 2023

3 September 2023

9 December 2022

30 June 2022

  • curprev 13:0913:09, 30 June 2022Vinifera7 talk contribs 53,845 bytes +114 Attach
  • curprev 04:2104:21, 30 June 2022Vinifera7 talk contribs 53,731 bytes −216 Load Module:Game using mw.loadData(). Use invoker factory from Module:Util. No globals. Use args.from_cargo_map() from Module:Util instead of parse_field_arguments() from Module:Cargo – They do the same thing, but args.from_cargo_map() is the standard. Passing the rarely used frame object around the entire codebase through function parameters is a code smell. Testing shows that it doesn't significantly impact execution time to simply call mw.getCurrentFrame() as needed.

15 March 2020

  • curprev 19:5019:50, 15 March 2020>Illviljanm 53,947 bytes 0 Handle empty monster type results that can happen when cargo hasn't stored the monster types before the new monster has been created.
  • curprev 19:5019:50, 15 March 2020>Illviljanm 53,947 bytes +53,947 Handle empty monster type results that can happen when cargo hasn't stored the monster types before the new monster has been created.

6 February 2020

26 January 2020

25 January 2020

(newest | oldest) View (newer 20 | ) (20 | 50 | 100 | 250 | 500)