Module:Monster: Revision history

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4 September 2023

3 September 2023

9 December 2022

30 June 2022

  • curprev 13:0913:09, 30 June 2022Vinifera7 talk contribs 53,845 bytes +114 Attach
  • curprev 04:2104:21, 30 June 2022Vinifera7 talk contribs 53,731 bytes −216 Load Module:Game using mw.loadData(). Use invoker factory from Module:Util. No globals. Use args.from_cargo_map() from Module:Util instead of parse_field_arguments() from Module:Cargo – They do the same thing, but args.from_cargo_map() is the standard. Passing the rarely used frame object around the entire codebase through function parameters is a code smell. Testing shows that it doesn't significantly impact execution time to simply call mw.getCurrentFrame() as needed.

15 March 2020

  • curprev 19:5019:50, 15 March 2020>Illviljanm 53,947 bytes 0 Handle empty monster type results that can happen when cargo hasn't stored the monster types before the new monster has been created.
  • curprev 19:5019:50, 15 March 2020>Illviljanm 53,947 bytes +53,947 Handle empty monster type results that can happen when cargo hasn't stored the monster types before the new monster has been created.

6 February 2020

26 January 2020

25 January 2020

12 January 2020

13 December 2019

3 November 2019

2 November 2019

19 October 2019

13 October 2019

22 September 2019

16 July 2019

  • curprev 07:3207:32, 16 July 2019>Illviljanm 27,281 bytes −211 Apparently it's only drop levels that are increased with rarity.

15 July 2019

  • curprev 21:0821:08, 15 July 2019>Illviljan 27,492 bytes +4,692 Life values for Calaf, Headstaver matches poedb now at level 13.

28 June 2019

24 June 2019

  • curprev 05:3605:36, 24 June 2019>Illviljanm 23,612 bytes +119 No point calculating life if no monster level was defined.

23 June 2019

7 June 2019

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