Mod ID | TinctureImplicitAllDamageCanIgnite |
---|
Name | |
---|
Groups | WeaponAllDamageCanIgnite |
---|
Mod type | WeaponAllDamageCanIgnite |
---|
Mod domain | Tincture (34) |
---|
Generation type | Intrinsic (3) |
---|
Req. level | 1 |
---|
Effect | All Damage can Ignite |
---|
Granted buff ID | |
---|
Granted buff value | |
---|
Granted skill | |
---|
Tags | elemental, fire, attack, ailment |
---|
Tier Text | |
---|
Stats |
---|
# | Stat ID | Minimum | Maximum |
---|
1 | all_damage_with_weapons_can_ignite | 1 | 1 |
Generation weights |
---|
# | Tag | Weight |
---|
TinctureImplicitAllDamageCanIgnite is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
---|
Ashbark TinctureAll Damage can IgniteUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |