Flat damage: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

21 June 2021

9 May 2021

6 May 2021

30 April 2021

  • curprev 20:3920:39, 30 April 2021Vinifera7 talk contribsm 3,120 bytes 0 Vinifera7 moved page Flat Damage to Flat damage
  • curprev 20:3920:39, 30 April 2021>Vinifera7m 3,120 bytes 0 Vinifera7 moved page Flat Damage to Flat damage
  • curprev 07:2007:20, 30 April 2021>Killodoggy 3,120 bytes 0 I created a stub page called Flat Damage for multiple reasons. There are multiple sources of similar information and they can all be linked to 1 sources instead of having copies. Flat damage is important for damage scaling and some simple math can easily calculate it. Identifying minimum and maximum and average damage is useful for new players.
  • curprev 07:2007:20, 30 April 2021>Killodoggy 3,120 bytes +3,120 I created a stub page called Flat Damage for multiple reasons. There are multiple sources of similar information and they can all be linked to 1 sources instead of having copies. Flat damage is important for damage scaling and some simple math can easily calculate it. Identifying minimum and maximum and average damage is useful for new players.