Damage conversion: Revision history

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7 January 2018

  • curprev 04:3404:34, 7 January 2018>Vinifera7 17,267 bytes +77 Added with permission video about damage conversion mechanics by Engineering Eternity

25 August 2017

21 July 2017

5 July 2017

  • curprev 16:1116:11, 5 July 2017>55hi55m 16,953 bytes 0 Corrected added fire damage calculations in the example to current values.
  • curprev 16:1116:11, 5 July 2017>55hi55m 16,953 bytes 0 Corrected added fire damage calculations in the example to current values.

2 June 2017

5 May 2017

30 April 2017

  • curprev 17:3317:33, 30 April 2017>@DeletedUser41280708m 11,608 bytes 0 Change an error in the calculation of the damages in the second example.
  • curprev 17:3317:33, 30 April 2017>@DeletedUser41280708m 11,608 bytes 0 Change an error in the calculation of the damages in the second example.

24 April 2017

  • curprev 10:3510:35, 24 April 2017>Wachenga 11,608 bytes 0 Hrimsorrow was changed from 25% to 50% recently so example calculation wans't correct
  • curprev 10:3510:35, 24 April 2017>Wachenga 11,608 bytes −4 Hrimsorrow was changed from 25% to 50% recently so example calculation wans't correct

13 April 2017

  • curprev 06:3406:34, 13 April 2017>Bloxipus 11,612 bytes 0 hrimsorrow buff from "25% physical to cold" to" 50% physical to cold"
  • curprev 06:3406:34, 13 April 2017>Bloxipus 11,612 bytes 0 hrimsorrow buff from "25% physical to cold" to" 50% physical to cold"

16 March 2017

10 March 2017

9 March 2017

25 February 2017

21 January 2017

20 January 2017

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