Damage conversion: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

13 April 2017

  • curprev 06:3406:34, 13 April 2017>Bloxipus 11,612 bytes 0 hrimsorrow buff from "25% physical to cold" to" 50% physical to cold"

16 March 2017

10 March 2017

9 March 2017

25 February 2017

21 January 2017

20 January 2017

8 December 2016

7 December 2016

25 November 2016

31 October 2016

26 October 2016

11 October 2016

10 October 2016

5 October 2016

5 August 2016

3 July 2016

2 July 2016

23 June 2016

19 June 2016

8 June 2016

6 June 2016

5 June 2016

2 June 2016

3 May 2016

2 May 2016

12 April 2016

5 April 2016

4 April 2016

18 March 2016

2 March 2016

  • curprev 22:5622:56, 2 March 2016>Illviljanm 16,453 bytes 0 Added a source
  • curprev 22:5622:56, 2 March 2016>Illviljanm 16,453 bytes +255 Added a source
  • curprev 20:4820:48, 2 March 2016>Twitticlesm 16,198 bytes 0 Undo revision 185932 by MCFUser438675 (talk) The calculation was correct, skill gems take priority over gear when doing conversion, see the linked reference.
  • curprev 20:4820:48, 2 March 2016>Twitticlesm 16,198 bytes 0 Undo revision 185932 by MCFUser438675 (talk) The calculation was correct, skill gems take priority over gear when doing conversion, see the linked reference.
  • curprev 20:2420:24, 2 March 2016>@DeletedUser40394482m 16,198 bytes 0 Corrected conversion amount mistake. 50% lightning 50% fire and 25% cold scaled down to 100% equals 40% lightning 40% fire and 20% cold.
  • curprev 20:2420:24, 2 March 2016>@DeletedUser40394482m 16,198 bytes 0 Corrected conversion amount mistake. 50% lightning 50% fire and 25% cold scaled down to 100% equals 40% lightning 40% fire and 20% cold.

21 February 2016

18 February 2016

28 January 2016

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)