Viper Strike: Difference between revisions

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Revision as of 02:21, 2 July 2012

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The thieves guilds of Oriath teach a wicked skill to all initiates - the feared Viper Strike. Employing the skill, a claw, dagger or sword user coats their weapon with deadly venom, a concoction so virulent it permanently marks any weapon it contacts. Once the toxin is applied, the weapon will poison any it strikes, burning deep into their veins, causing wracking, crippling pain. Additional hits will increase the concentration of the toxin, stacking it up to lethal levels quickly. Few have survived an assault of Viper Strike and those who have never forget the agony.

Poisons the foe, which can stack up to four times. Each time they are re-poisoned, the duration is extended. Requires a claw, dagger or sword.

Skill Functions and Interactions

Duration: Each time Viper Strike is successfully applied, it will add a poison charge to the enemy. This charge has a duration which will be refreshed when a new Viper Strike charge is applied. If the enemy already has four charges of Viper Strike applied, additional hits will refresh the duration. If the timer on the charge or stack of charges ends, the health degeneration effect will stop. Increased Skill Duration passives and support will increase the duration.

Gem Leveling

Level Required Level Required Dexterity Mana Cost Base Duration Chaos Damage per charge Experience to Level
1 4 14 8 4.0 s 2.2 / s
2
3
4 12 28 8 4.6 s 5.5 / s
5 15 34 8 4.8 s 7.5 / s
6 19 41 9 5.0 s 11.0 / s
7
8 28 57 9 5.4 s 24.3 / s
9 33 66 9 5.6 s 36.8 / s
10
11
12
13
14 52 100 10 6.6 s 161.0 / s
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Duration; +0.5% Attack speed.