Version 0.9.12g: Difference between revisions

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{{Patch
{{version
| before = Version 0.9.12f
| before                 = 0.9.12f
| after = Version 0.9.12h
| patch                  = 0.9.12g
| day = 17
| patchdate              = September 17, 2012
| month = September
| after                  = 0.9.12h
| year = 2012
}}
| info =
 
| notes =
==Patch notes==
These are the official patch notes for '''version 0.9.12g''' released by [[Grinding Gear Games]].
 
{{blockquote top}}
===Changes===
===Changes===
*Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas.
*Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas.
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*The [[passive skill]] screen now highlights the first nodes you can pick, if you don't have any points allocated. This is based on feedback from the Public Stress Test Weekend.
*The [[passive skill]] screen now highlights the first nodes you can pick, if you don't have any points allocated. This is based on feedback from the Public Stress Test Weekend.
*Added some [[Energy Shield]] nodes to the [[Shadow]] part of the [[passive skill]] tree.
*Added some [[Energy Shield]] nodes to the [[Shadow]] part of the [[passive skill]] tree.
*[[The Ledge]] waypoint now always points towards [[the Rocky Climb]].
*[[The Ledge]] waypoint now always points towards [[the Climb]].
*Fixed some bugs with how Blood Monkeys appear when climbing down trees.
*Fixed some bugs with how Blood Monkeys appear when climbing down trees.
}}
{{blockquote bottom}}

Latest revision as of 19:19, 12 January 2023

Version History
0.9.12f
September 13, 2012
0.9.12g
September 17, 2012
0.9.12h
September 17, 2012

Patch notes

These are the official patch notes for version 0.9.12g released by Grinding Gear Games.

Changes

  • Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas.
  • Added some new music for the Vaal Oversoul boss fight.
  • The passive skill screen now highlights the first nodes you can pick, if you don't have any points allocated. This is based on feedback from the Public Stress Test Weekend.
  • Added some Energy Shield nodes to the Shadow part of the passive skill tree.
  • The Ledge waypoint now always points towards the Climb.
  • Fixed some bugs with how Blood Monkeys appear when climbing down trees.