Unholy Authority: Difference between revisions
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Revision as of 10:00, 4 July 2020
Lua error in Module:Passive_skill at line 604: No passive skills with the given name found.
This page is about the passive skill. For the debuff, see Malediction (debuff).
Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage.
Mechanics
The buff granted from Malediction can be interpreted as following:
- Gain 8% of Physical Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Fire Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Cold Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Lightning Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
The buff cannot stack by killing multiple enemies.
The Malediction debuff on cursed enemies applies the following:
- 10% reduced Damage Dealt
- 10% increased Damage Taken
Version history
Version | Changes |
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3.2.0 |
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2.2.0 |
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