Unflinching: Difference between revisions
Jump to navigation
Jump to search
>BotK2 (Removing onlyinclude) |
>Vinibot |
||
Line 4: | Line 4: | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.2.0}} | ||
* Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}. | * Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}. | ||
{{ | {{Version history table row|3.0.0}} | ||
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%). | * Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%). | ||
{{ | {{Version history table row|2.2.0}} | ||
* Added to the game. | * Added to the game. | ||
|} | |} |
Revision as of 07:57, 11 November 2020
Unflinching
Ascendancy Notable Passive Skill
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|