Unflinching: Difference between revisions
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'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum. | '''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum. |
Revision as of 09:59, 29 July 2018
Unflinching
Ascendancy Notable Passive Skill
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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