Unflinching: Difference between revisions
Jump to navigation
Jump to search
>ThemJohns No edit summary |
>ThemJohns No edit summary |
||
Line 6: | Line 6: | ||
* 30% chance to gain an Endurance Charge when you are Hit | * 30% chance to gain an Endurance Charge when you are Hit | ||
* 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges | * 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges | ||
* Gain an Endurance Charge if you've been Hit Recently | * Gain an Endurance Charge every second if you've been Hit Recently | ||
* +1 to Maximum Endurance Charges | * +1 to Maximum Endurance Charges | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 22:12, 27 February 2018
Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|