Unflinching: Difference between revisions

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>ThemJohns
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>ThemJohns
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| ascendancyclass        = Juggernaut
| ascendancyclass        = Juggernaut
| bonuses                =
| bonuses                =
* 30% chance to gain an Endurance Charge when you are Hit
* 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
* Gain an Endurance Charge if you've been Hit Recently
* +1 to Maximum Endurance Charges
* +1 to Maximum Endurance Charges
* 30% chance to gain an Endurance Charge when you are Hit
}}</onlyinclude>
}}</onlyinclude>


'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]] and a chance to gain an endurance charge when Hit.
'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
* Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}.
{{VersionHistoryRow|3.0.0}}
{{VersionHistoryRow|3.0.0}}
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).

Revision as of 21:43, 27 February 2018

Template:Passive

Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.

Version history

Version Changes
3.2.0
  • Added 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges and Gain an Endurance Charge if you've been Hit Recently.
3.0.0
  • Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
2.2.0
  • Added to the game.