Unflinching: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Unflinching}}
| name                  = Unflinching
| type                  = Ascendancy Notable
| ascendancyclass        = Juggernaut
| bonuses                =
* +1 to Maximum Endurance Charges
* 30% chance to gain an Endurance Charge when you are Hit
}}</onlyinclude>


'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]] and a chance to gain an endurance charge when Hit.
'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
 
==Ruthless mode==
{{infocard
|header    = Unflinching (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Unflinching (Juggernaut) passive skill icon.png]]</div>
|2        = +1 to Maximum Endurance Charges<br>50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
}}
 
Unflinching in [[Ruthless mode]] does not grant endurance charge generation, and instead grants a higher chance to gain up to your maximum number of endurance charges.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.0.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} No longer provides "Gain 1 Endurance Charge every second if you've been Hit Recently" or "30% chance to gain an Endurance Charge when you are Hit." It now provides "50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges" (25% in non-Ruthless).
}}
{{Version history table row|3.2.0|
* Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}.
}}
{{Version history table row|3.0.0|
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}

Latest revision as of 08:14, 8 February 2024

Unflinching
Ascendancy Notable Passive Skill
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]

Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.

Ruthless mode

Unflinching (Ruthless)
Ascendancy Notable Passive Skill
+1 to Maximum Endurance Charges
50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges

Unflinching in Ruthless mode does not grant endurance charge generation, and instead grants a higher chance to gain up to your maximum number of endurance charges.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Gain 1 Endurance Charge every second if you've been Hit Recently" or "30% chance to gain an Endurance Charge when you are Hit." It now provides "50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges" (25% in non-Ruthless).
3.2.0
  • Added 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges and Gain an Endurance Charge if you've been Hit Recently.
3.0.0
  • Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
2.2.0
  • Added to the game.