Unbreakable: Difference between revisions

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>ThemJohns
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>ThemJohns
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* Armour received from Body Armour is doubled
* Armour received from Body Armour is doubled
* 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
* 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
* Cannot be Stunned
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{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
{{VersionHistoryRow|3.2.0}}
* Removed {{c|mod|Cannot be Stunned}}.
* Added {{c|mod|2% of Life Regenerated per second}}, {{c|mod|5% reduced Damage taken}}, and {{c|mod|1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second}}.
* Added {{c|mod|2% of Life Regenerated per second}}, {{c|mod|5% reduced Damage taken}}, and {{c|mod|1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second}}.
{{VersionHistoryRow|2.2.0}}
{{VersionHistoryRow|2.2.0}}
* Added to the game.
* Added to the game.
|}
|}

Revision as of 22:01, 27 February 2018

Template:Passive

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that grants life regeneration, damage reduction, and doubles the amount of armour the user receives from the equipped body armour. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.

If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.

Version history

Version Changes
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.