Trickery: Difference between revisions
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.3.0}} | ||
* Trickery has been changed from 20% increased elemental damage to 20% increased damage. | * Trickery has been changed from 20% increased elemental damage to 20% increased damage. | ||
{{ | {{Version history table row|2.2.0}} | ||
* Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. | * Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. | ||
{{ | {{Version history table row|1.2.0}} | ||
* Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration. | * Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration. | ||
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. | * The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted. |
Revision as of 00:16, 18 October 2020
Trickery
Notable Passive Skill
20% increased Critical Strike Chance
20% increased Damage
+10 to Dexterity and Intelligence [1]
20% increased Damage
+10 to Dexterity and Intelligence [1]
Trickery is a notable passive skill that grants increased damage and increased critical strike chance. It also grants additional dexterity and additional intelligence.
Version history
Version | Changes |
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3.3.0 |
|
2.2.0 |
|
1.2.0 |
|