Trickery: Difference between revisions

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==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.3.0}}
{{Version history table row|3.3.0}}
* Trickery has been changed from 20% increased elemental damage to 20% increased damage.
* Trickery has been changed from 20% increased elemental damage to 20% increased damage.
{{VersionHistoryRow|2.2.0}}
{{Version history table row|2.2.0}}
* Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence.
* Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence.
{{VersionHistoryRow|1.2.0}}
{{Version history table row|1.2.0}}
* Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration.
* Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration.
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.
* The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.

Revision as of 00:16, 18 October 2020

Trickery
Notable Passive Skill
20% increased Critical Strike Chance
20% increased Damage
+10 to Dexterity and Intelligence [1]

Trickery is a notable passive skill that grants increased damage and increased critical strike chance. It also grants additional dexterity and additional intelligence.

Version history

Version Changes
3.3.0
  • Trickery has been changed from 20% increased elemental damage to 20% increased damage.
2.2.0
  • Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence.
1.2.0
  • Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.

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