Trickery: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Trickery}}</onlyinclude>{{Passive skill box|Trickery}}
| name                  = Trickery
| type                  = Notable
| bonuses                =
* 20% increased Damage
* 20% increased Critical Strike Chance
* +10 to Dexterity and Intelligence
}}</onlyinclude>


'''Trickery''' is a [[notable passive skill]] that grants increased [[damage]] and [[critical strike chance]]. It also grants additional and additional [[dexterity]] and [[intelligence]].
'''Trickery''' is a [[notable passive skill]] that grants increased [[damage]] and [[critical strike chance]]. It also grants additional and additional [[dexterity]] and [[intelligence]].

Revision as of 09:52, 29 July 2018

Template:Fixme

Trickery
Notable Passive Skill
20% increased Critical Strike Chance
20% increased Damage
+10 to Dexterity and Intelligence [1]

Trickery is a notable passive skill that grants increased damage and critical strike chance. It also grants additional and additional dexterity and intelligence.

Version history

Version Changes
3.3.0
  • Trickery has been changed from 20% increased elemental damage to 20% increased damage.
2.2.0
  • Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence.
1.2.0
  • Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.