Trickery: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>TheFrz
m (simple-passive-bot: updating passive)
>Evil Greven
mNo edit summary
Line 8: Line 8:
}}</onlyinclude>
}}</onlyinclude>


'''Trickery''' is a [[notable passive skill]] that grants increased [[elemental damage]] and [[critical strike chance]].  It also grants additional and additional [[dexterity]] and [[intelligence]].
'''Trickery''' is a [[notable passive skill]] that grants increased [[damage]] and [[critical strike chance]].  It also grants additional and additional [[dexterity]] and [[intelligence]].


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.3.0}}
* Trickery has been changed from 20% increased elemental damage to 20% increased damage.
{{VersionHistoryRow|2.2.0}}
{{VersionHistoryRow|2.2.0}}
* Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence.
* Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence.

Revision as of 00:43, 12 June 2018

Template:Passive

Trickery is a notable passive skill that grants increased damage and critical strike chance. It also grants additional and additional dexterity and intelligence.

Version history

Version Changes
3.3.0
  • Trickery has been changed from 20% increased elemental damage to 20% increased damage.
2.2.0
  • Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence.
1.2.0
  • Mental Acuity renamed to Trickery. Gives elemental Damage instead of mana regeneration.
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.