Temporal Chains: Difference between revisions

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==Skill Functions and Interactions==
==Skill Functions and Interactions==
Duration: Temporal Chains will make just about any effect which has a duration on an enemy pass more slowly than it normally would, except for itself. Included in this list are: other [[Curse|curses]], [[Damage Types|Status Ailments]], debuffs and other effects caused by skills such as [[Poison Arrow]] and [[Explosive Arrow]], and even beneficial effects such as [[charges|frenzy charges]]. Degeneration effects will expire more slowly, but will cause the same amount of damage per second they normally would.
Duration: Temporal Chains will make just about any effect which has a duration on an enemy pass more slowly than it normally would, except for itself. Included in this list are: other [[Curse|curses]], [[Damage Types|Status Ailments]], debuffs and other effects caused by skills such as [[Poison Arrow]] and [[Explosive Arrow]], and even beneficial effects such as [[charges|frenzy charges]]. Health degeneration effects will expire more slowly, but will cause the same amount of damage per second they normally would.


==Gem Leveling==
==Gem Leveling==

Revision as of 02:04, 2 July 2012

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This useful curse warps a small area of space and actually causes time to pass slower within its confines. Any beings who pass through the affected zone will become snared in the warp, slowing their actions to a crawl.

Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.

Skill Functions and Interactions

Duration: Temporal Chains will make just about any effect which has a duration on an enemy pass more slowly than it normally would, except for itself. Included in this list are: other curses, Status Ailments, debuffs and other effects caused by skills such as Poison Arrow and Explosive Arrow, and even beneficial effects such as frenzy charges. Health degeneration effects will expire more slowly, but will cause the same amount of damage per second they normally would.

Gem Leveling

Level Required Level Required Dexterity Required Intelligence Mana Cost Base Duration Increased Area of Effect Radius Reduced Movement, Cast, and Attack Speed Reduced Movement Speed Experience to Level
1 19 26 18 15 4.5 s - 30% 30%
2
3
4
5
6
7
8
9
10
11
12
13
14 54 66 46 32 5.2 s 65% 37% 37%
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +0.35 Reduced movement, cast and attack speed.