Template talk:Navbox World: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>KLIKS
 
(2 intermediate revisions by 2 users not shown)
Line 17: Line 17:
: Done, how's it looking now? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:11, 27 January 2013 (UTC)
: Done, how's it looking now? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:11, 27 January 2013 (UTC)
:: Awesome! :D --[[User:AnnanFay|AnnanFay]] ([[User talk:AnnanFay|talk]]) 11:43, 27 January 2013 (UTC)
:: Awesome! :D --[[User:AnnanFay|AnnanFay]] ([[User talk:AnnanFay|talk]]) 11:43, 27 January 2013 (UTC)
::: Sweet, thanks for identifying the culprit. I seriously need to start checking things out on a wider screen, only using a little laptop atm. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 12:01, 27 January 2013 (UTC)


: I knew the css was the culprit but I was too lazy to go looking through it. Well done! —[[User:Vinifera7|Vinifera7]] ([[User talk:Vinifera7|talk]]) 11:59, 27 January 2013 (UTC)
: I knew the css was the culprit but I was too lazy to go looking through it. Well done! —[[User:Vinifera7|Vinifera7]] ([[User talk:Vinifera7|talk]]) 11:59, 27 January 2013 (UTC)
== that 4th section ==
Are unique maps really important enough to justify being in this navbox, when the list of map types is not? I think the 4th section should be an "other" section and instead have links to: [[Map]], [[List of unique maps]], [[Hideout]], [[Corrupted area]]s a page for "list of descent areas", and any other pages along the same lines. --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 06:50, 12 September 2014 (UTC)
: Yes, those changes sound good to me. I guess adding unique maps made sense when [[Vaults of Atziri]] was the only one in the game, but now it is not relevant anymore. - [[User:Climmels|Climmels]] ([[User talk:Climmels|talk]]) 12:51, 12 September 2014 (UTC)

Latest revision as of 12:51, 12 September 2014

I propose we order the maps by the order they appear in the game (or by level, considering act 2 has multiple paths) instead of by name --7Soul (talk) 01:37, 4 August 2012 (UTC)

It's easier to go alphabetically for the navbox. Act 2 has too many branching paths -- ordering them by level would be confusing to someone who just wants to look up a zone quickly. If you need to see them in order, that's what the Act 1 and Act 2 pages are for. --Danny (talk) 09:59, 4 August 2012 (UTC)

Waaaaaaaaaaay toooooooo wiiiiiiiiiiiiide

Someone needs to change the CSS definitions and remove:

   .hlist dd, .hlist dt, .hlist li {
       display: inline;
       margin: 0;
       white-space: nowrap; <-- that
   }

kthxbye--AnnanFay (talk) 10:03, 27 January 2013 (UTC)

Done, how's it looking now? Iamacyborg (talk) 11:11, 27 January 2013 (UTC)
Awesome! :D --AnnanFay (talk) 11:43, 27 January 2013 (UTC)
Sweet, thanks for identifying the culprit. I seriously need to start checking things out on a wider screen, only using a little laptop atm. Iamacyborg (talk) 12:01, 27 January 2013 (UTC)
I knew the css was the culprit but I was too lazy to go looking through it. Well done! —Vinifera7 (talk) 11:59, 27 January 2013 (UTC)

that 4th section

Are unique maps really important enough to justify being in this navbox, when the list of map types is not? I think the 4th section should be an "other" section and instead have links to: Map, List of unique maps, Hideout, Corrupted areas a page for "list of descent areas", and any other pages along the same lines. --Qetuth-(talk) 06:50, 12 September 2014 (UTC)

Yes, those changes sound good to me. I guess adding unique maps made sense when Vaults of Atziri was the only one in the game, but now it is not relevant anymore. - Climmels (talk) 12:51, 12 September 2014 (UTC)