Talk:Ralakesh's Impatience: Difference between revisions

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: Bug! Supposedly fixed in 3.24. - [[User:Yohsene|Yohsene]] ([[User talk:Yohsene|talk]]) 20:36, 22 March 2024 (UTC)
: Bug! Supposedly fixed in 3.24. - [[User:Yohsene|Yohsene]] ([[User talk:Yohsene|talk]]) 20:36, 22 March 2024 (UTC)


:Now [[Modifier:LoseAllChargesOnMoveUnique~~1]] has the mod altered to match the new {{ml|MinimumChargesEqualToMaximumWhileStationaryUnique__1}} mod as fix.... [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:53, 31 March 2024 (UTC)
:Now [[Modifier:LoseAllChargesOnMoveUnique~~1]] has the mod altered to match the new {{ml|MinimumChargesEqualToMaximumWhileStationaryUnique__1}} mod as fix.... You still lose the actual charge when moving, but since you count as having max charge, i guess it does not matter? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:55, 31 March 2024 (UTC)

Revision as of 10:55, 31 March 2024

legacy mod

Somehow with the legacy boots, you still lose the charges when you move, even the change in the mod Modifier:LoseAllChargesOnMoveUnique~~1 is "affecting" all versions of the items. Probably the mod was only a text mod and the real stat id that grant the whole interaction was from another mod, or just bug? Neokowloon (talk) 17:20, 7 March 2024 (UTC)

Bug! Supposedly fixed in 3.24. - Yohsene (talk) 20:36, 22 March 2024 (UTC)
Now Modifier:LoseAllChargesOnMoveUnique~~1 has the mod altered to match the new Count as having maximum number of Endurance Charges, Count as having maximum number of Frenzy Charges, Count as having maximum number of Power ChargesMinimumChargesEqualToMaximumWhileStationaryUnique__1
Intrinsic
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
mod as fix.... You still lose the actual charge when moving, but since you count as having max charge, i guess it does not matter? Neokowloon (talk) 10:55, 31 March 2024 (UTC)