Talk:Quality: Difference between revisions
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Are there any numbers known about how much the consumed quality increases the chance to get more sockets/links? <small>—The preceding [[Help:Signatures|unsigned comment]] was added by [[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]] • [[Special:Contributions/Lord joshi|contribs]]) 19:16, 23 August 2013</small><!-- Template:Unsigned --> | Are there any numbers known about how much the consumed quality increases the chance to get more sockets/links? <small>—The preceding [[Help:Signatures|unsigned comment]] was added by [[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]] • [[Special:Contributions/Lord joshi|contribs]]) 19:16, 23 August 2013</small><!-- Template:Unsigned --> | ||
Revision as of 22:31, 15 January 2024
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Are there any numbers known about how much the consumed quality increases the chance to get more sockets/links? —The preceding unsigned comment was added by Lord joshi (talk • contribs) 19:16, 23 August 2013
Maximum
What is the maximum quality? For example on armours or weapons.
30?
Is there any method which increases the quality? (Which retains the current quality and adds to it an amount.)
For example, any of the Hillock-method, the Armourer's-method or the PerfercFossil-method can be (additively, stacking) combined? —Preceding unsigned comment added by Nmbaply (talk • contribs) 22:23, 15 January 2024 (UTC)