Talk:Partying: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>@DeletedUser40283032
No edit summary
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Effect on Monsters and Loot sections==
Effect on Monsters and Loot sections need to explain whether the life/iiq/iir scalings apply to (a) all monsters in the area, regardless of how far the party members are, and regardless whether the party members are in the same "sub-area" (think piety chamber, apex/abyss boss areas); and the scalings happen "on the fly", i.e. the life/iiq/iir changes as soon as a party member joins the area; or "at spawn time", i.e. life/iiq/iir is set when the monster is activated (think piety, dominus, apex/abyss bosses).[[User:Irfy|Irfy]] ([[User talk:Irfy|talk]]) 18:39, 25 April 2015 (UTC)
This article needs to say something about short and perm allocation, versus free for all. I assume this pertains to reserving loots. I could not figure out how to create parties with a particular allocation.--[[User:Token632112|Token632112]] ([[User talk:Token632112|talk]]) 18:07, 4 November 2013 (UTC)
This article needs to say something about short and perm allocation, versus free for all. I assume this pertains to reserving loots. I could not figure out how to create parties with a particular allocation.--[[User:Token632112|Token632112]] ([[User talk:Token632112|talk]]) 18:07, 4 November 2013 (UTC)



Latest revision as of 16:30, 19 July 2023

Effect on Monsters and Loot sections

Effect on Monsters and Loot sections need to explain whether the life/iiq/iir scalings apply to (a) all monsters in the area, regardless of how far the party members are, and regardless whether the party members are in the same "sub-area" (think piety chamber, apex/abyss boss areas); and the scalings happen "on the fly", i.e. the life/iiq/iir changes as soon as a party member joins the area; or "at spawn time", i.e. life/iiq/iir is set when the monster is activated (think piety, dominus, apex/abyss bosses).Irfy (talk) 18:39, 25 April 2015 (UTC)

This article needs to say something about short and perm allocation, versus free for all. I assume this pertains to reserving loots. I could not figure out how to create parties with a particular allocation.--Token632112 (talk) 18:07, 4 November 2013 (UTC)


So how does dropped loot work in parties? When an item is dropped, is a unique drop visible for each player dropped? And are they the same item as well? (eg: if a killed mob drops an axe, does each person in the party see the same axe, and is each person able to pick up a copy, or will one person see an axe, another a sword, another a gem, etc?) --Aperture kubi (talk) 18:03, 3 June 2014 (UTC)

When an enemy drops an axe everyone will be able to see it and everyone will be able to pick it up (depending on party allocation settings). Note that there will be only one copy of the axe; so when a player picks it up it's gone for everyone else (now you only get the axe if he's trading it with you). In other words, the loot is not "instanced". --GoliathOffline (talk) 14:26, 4 June 2014 (UTC)