Talk:Master (Forsaken Masters)

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Revision as of 09:19, 3 February 2015 by >@DeletedUser40381533 (→‎Masters unique items for sale: Added something I did not mention before)
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This talk page is for discussing the article Master (Forsaken Masters).

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Hideout

Hideout should be a different page - there's too much information that distracts from Masters here. —The preceding unsigned comment was added by Ddh8 (talkcontribs) 16:18, 26 August 201 (UTC)

Isn't it already? HideoutVini (t|c) 16:29, 26 August 2014 (UTC)

Master attitudes towards each other

Just for fun.

Master Attitude towards
Haku Elreon Catarina Tora Vagan Vorici Zana
Haku - - + + + +
Elreon - ~ + ~ ~ -
Catarina - - - + + ~
Tora + - ~ + - -
Vagan + + - ~ - ~
Vorici + - - - ~ +
Zana - - - - - -

--Evil4Zerggin (talk) 09:46, 29 August 2014 (UTC)

Is there a point to list the locations where they can appear?

I don't think there is a reason to list the location where the Masters' quests appear. I have seen the Masters appear in many locations that weren't listed and give completely different quests. How about removing the possible locations of Masters (leaving only the minimum level of area and noting that Zana can appear only in maps) and the possible locations of their quests, leaving only they types of quests they can give? The experience they give seems to be purely dependent on area level, not on the quest giver or the nature of the quest.

--DarkUknown 13:57, 31 August 2014 (UTC)

Yup, makes sense. I think people were adding them because there was a general uncertainty about where they can spawn. It seems that once you've reached the right area/area level, they'll pretty much spawn anywhere. Iamacyborg (talk) 15:41, 31 August 2014 (UTC)
That seems to be the case. I think it's safe to remove the table. —Vini (t|c) 17:08, 31 August 2014 (UTC)

Gems and Master Level

Has anyone noticed any correlation between gem availability and master level? Seems like something that could be in place. Iamacyborg (talk) 15:43, 31 August 2014 (UTC)

General Overview

I redone this overview today to include most of the general features of the masters. I am a noob wiki table maker, can someone center align the Location column, eg Act 1, Act 2, Act 3. --1BLOOBERRY (talk) 16:11, 1 September 2014 (UTC) One more thing, can someone also make the "Master" bar/box on the same level as the other categories and make the "General Overview" stretch the entire table over the top. Thanks. --1BLOOBERRY (talk) 16:14, 1 September 2014 (UTC)

Master mission experience

How about creating a page "Master Mission Experience" to put a list with area-levels and the amount of master experience gained from a mission in that area? Since GGG didn't implement something to simply write into the chat "x master experience points gained!" it's a bit hard to know how much exp you gained unless you write down the total value before and after the mission and calculate it yourself. E.g. when I did a mission in an area-level 48 area I took a screenshot before and after. The difference is 1759 points. This might help players to find areas to search for masters in which are best suited for their character's current level. //Hurri04 (talk) 16:09, 9 September 2014 (UTC)

Edit: I just did another mission, this time in a level 72 area and gained 4675 points. With enough data it would be possible to create a graph and determine the function of these values.

Navbox Masters

I attempted to move this graphic to the top as it gives the page more "flavor". How can we rid the spoiler box surrounding it? This page would look alot better with that graphic for navigation. Any thoughts? --1BLOOBERRY (talk) 05:43, 15 September 2014 (UTC)

Masters unique items for sale

"Thanks for contacting Support. I can't confirm if they can drop almost any unique, however I can confirm that they can drop unique items from outside their normal item types, which can include unique maps being sold by masters other than Zana."

Something about this should be included on the master unique items for sale section, people often argue about say, Haku can't sell a Shavs because it isn't listed on the wiki. just because no one has found it, What i gather from this is that all masters can sell any "normal" unique, excluding special cases such as song of the sirens, atziri uniques, recipe uniques etc (until found anyway) --eleziel 2 January 2015

I had a feeling that might be the case. Would it be best to merely say that masters can sell uniques and then list the general exceptions? Iamacyborg (talk) 13:04, 2 January 2015 (UTC)
Having the prices there is useful but there could just be a single list for all masters, possibly on the main Master page somewhere at the bottom and list the uniques that can't be sold by masters --eleziel 2 January 2015
Yep, and potentially also on the individual item page as well. Iamacyborg (talk) 16:05, 19 January 2015 (UTC)

I was making some statistics regarding the uniques they sell, trying to determine the probability that they'll have a unique. Assuming binomial distribution, the chance of getting a unique is 25% ± 5% (somewhere between 20% and 30%). Should I write it into the vendor column in reputation section (something like The chance is roughly 25%)? I'll update this once I get more data to decrease the uncertainty.--DarkUnknown (talk) 11:01, 18 January 2015 (UTC)

Is this only for successful missions? After my guild mate pointed it out to me, I started recording L8 missions for a while and we were getting around 33% uniques with successful missions but only about 10% with failed. That was a pretty small sample size, esp of the fails, but it seemed to be pointing towards mission sucess increasin the odds. --Qetuth-(talk) 05:35, 19 January 2015 (UTC)
The inventory is reset regardless of your performance and I did not consider the possibility that it might depend on it. I was recording any missions, I did not write down if they were successful or not. What you say could be true, I can't remember getting a unique after failing a mission, but that's just anecdotal evidence. --DarkUnknown (talk) 07:01, 19 January 2015 (UTC)
My results don't seem to match yours, but I still need more data. I can't conclude anything for failures (I haven't failed enough frequently), but for successes, the odds that they sell a unique seems to be 27% ± 4% (somewhere between 23% and 31%). I'll report later when I get more data. For a mix of successes and failures (unknown number of failures, but there are some), the result is 27% ± 2%, but that might be quite an inaccurate result. --DarkUnknown (talk) 09:19, 3 February 2015 (UTC)