Stealth

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Revision as of 22:37, 27 February 2021 by >Vinibot
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Stealth reduces the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.[1]

Reduced visibility range from stealth is multiplicative, not additive. For example, at 200% increased stealth, monsters have a 66% reduced visibility range.

Sources

  • Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Aspect of the Cat
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shade Form". Please choose only one of the following ids:
    ShadeForm - Base duration is 3.00 seconds, 20% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour, This Skill's Cooldown does not recover during its effect, 100% increased Stealth (page)
    ShadeFormWhenHit - Base duration is 3.00 seconds, Trigger this Spell when you're Hit, This Skill's Cooldown does not recover during its effect, 100% increased Stealth (page)
    (from Module Error: More than one result found for item using search term "item_name = Shroud of the Lightless". Try using the page parameter instead)

Version history

Version Changes
3.12.0
  • Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies.

References

ru:Скрытность