Search results

Jump to navigation Jump to search
  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
    9 KB (4,815 words) - 18:56, 11 May 2024
  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
    15 KB (4,902 words) - 23:17, 11 May 2024
  • Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have...
    50 KB (19,093 words) - 22:01, 17 April 2023
  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
    31 KB (13,370 words) - 10:54, 29 June 2023
  • Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits...
    91 KB (40,397 words) - 15:58, 17 April 2023
  • Consecrated Ground Buff Grants Life Regeneration, and reduces the effect of Curses on you. Consecrated Ground Debuff You are on an enemy's Consecrated...
    6 KB (171 words) - 16:50, 12 May 2024