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  • of damage intervals change also affected many monster varieties that used Ball Lightning, so the monster versions of the skill also had to be rebalanced...
    4 KB (708 words) - 23:01, 20 July 2014
  • com/r/pathofexile/comments/czot6y/summoner_things_that_we_still_could_use_info_on/ez2opqm/?context=3 ru:Пылающий легион...
    32 KB (1,815 words) - 19:00, 11 March 2024
  • skills to display average damage instead of damage per second on the skill bar info. 1.0.0 Curse on Hit has been added to the game....
    21 KB (806 words) - 23:28, 11 May 2024
  • to talk about his first week at Grinding Gear Games as the insider info. Insider Info So Rory is away and can’t provide you with that insider-knowledge...
    4 KB (679 words) - 16:27, 16 July 2014
  • their infos while paused. Other players in the party can unpause the game. The amount of flask charges gained by killing a monster depends on "monster effectiveness"...
    20 KB (3,538 words) - 18:26, 13 May 2024
  • items for special base type items coming in 0.11.0. Insider Info This week’s insider info shows a little more of the new areas of Act 3 which will appear...
    2 KB (357 words) - 20:31, 16 July 2014
  • Cannibal chests and monster death animations. Pete can be seen here: http://i.imgur.com/pvbZtSD.jpg As an extra bit of insider info, here is a brief look...
    3 KB (396 words) - 16:27, 16 July 2014
  • will be talking about unique monster difficulty, while Rory will be showing off some upcoming Unique art in Insider Info. - Carl Boss Difficulty The next...
    4 KB (638 words) - 16:28, 16 July 2014
  • Devourer art was back from when the monster had quite a different concept. The art has not changed that much, but the monster is no longer a “Root Spider”. Originally...
    2 KB (344 words) - 16:28, 16 July 2014
  • supporter, and one from GGG. Insider Info This week I get to show off some 3D work. In our current push to make monster deaths more satisfying, this is how...
    2 KB (234 words) - 16:27, 16 July 2014
  • probably see the light of day in 1.0.3 and 1.0.4. Insider Info Here is some 3d art for an upcoming monster: http://i.imgur.com/VfkTKrf.jpg Morsexier (November...
    2 KB (245 words) - 16:27, 16 July 2014
  • on randomness. The longest part of the process was making sure all the monster packs could scale down to level 4. We have been working on getting the 0...
    2 KB (266 words) - 16:30, 16 July 2014
  • making PVP better. We also have coming up afterwards work on auras and monster mana use. Further down the pipeline I see references to the upcoming Act...
    3 KB (384 words) - 19:02, 16 July 2014
  • “Shaftstorm”. These uniques were removed from the game. Insider Info This week we have some more monster concept art. This is one of the earliest images of a Sea...
    3 KB (393 words) - 05:22, 28 July 2014
  • unique items, or if you’d like a status update, and I’ll be in touch. Insider Info As he is away today, it seems like an ideal time to turn the developer spotlight...
    3 KB (480 words) - 19:27, 16 July 2014
  • commits for 0.11.2. This patch includes Ranger tree changes, changes to monster accuracy and evasion throughout the game and a whole lot of other features...
    3 KB (452 words) - 19:09, 16 July 2014
  • styles can take advantage of. Insider Info We have previously shown off some of the development of an upcoming monster: http://i.imgur.com/NW1SplF.jpg http://i...
    3 KB (488 words) - 16:28, 16 July 2014
  • missed them when clearing the area. The map size was reduced, taking the monster count down from over 1000 to 650, as it was too hard to find the pursers...
    4 KB (662 words) - 16:28, 16 July 2014
  • sized set of unique items every two weeks in ongoing content patches. Insider Info Russell Bakewell is our effects artist at Grinding Gear Games. He started...
    2 KB (366 words) - 03:49, 19 February 2023
  • intelligence based weapon users. It also has some awesome gruesome art. Insider Info Campbell Crawford started work at Grinding Gear Games in August 2013. He...
    3 KB (397 words) - 16:27, 16 July 2014
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