Supporter newsletter 23

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Supporter Newsletters
← #22
July 21, 2013
Issue #23
Published July 29, 2013
#24 →
August 5, 2013

Issue

This is a copy of Eternal and Diamond Supporter Newsletter #23, published by Grinding Gear Games.[1]

Hey Diamond, Eternal and Unique Item Creator Supporters,

I am looking at the production calendar this morning, and looking at the upcoming stuff I am working on.

We have another race season to plan for, some new skills and some effort spent on making PVP better. We also have coming up afterwards work on auras and monster mana use. Further down the pipeline I see references to the upcoming Act 3 extension and then new long term leagues.

Upcoming Unique items

In the upcoming patches we have several uniques coming. We are putting the finishing touches on a Helmet (which almost went into the game last year) and our first unique which can only be obtained with a vendor recipe.

We have a couple of bows close to being complete, more unique flasks, more unique maps, and King Kongor’s mace (which has had a very extended balance assessment and series of readjustments).

Insider Info

This week, we are doing another staff profile. Saveun started at Grinding Gear Games in November 2008, and is now a senior digital artist. Before that Saveun studied multimedia at Natcoll and Animation at the Media Design School.

Saveun has worked on a wide range of art in the game. Early on he did a lot of the low poly models for characters and monsters. He has also done a lot of the beach, forest and early Act 3 environmental tiles. He has done most of the drop animations in the game, as well as the armour rigging for all the characters.

Now Saveun works on whatever needs to get into the game, unique weapons, armour, new monsters, pets, tiles, and the occasional dead body.

When you spend your time in any of the towns, almost all the detail work you see was done by Saveun.

With his experience of the game, Saveun also spends a lot of time with newer artists, assisting them and mentoring them on the GGG art processes and pipeline. Saveun also fixes almost anything that breaks in the art pipeline.

Saveun can be seen here: http://i.imgur.com/koCLKWF.jpg

References

  1. hectomaner (July 29, 2013). "Eternal and Diamond Supporter Newsletter #23". Path of Exile Subreddit. Retrieved July 16, 2014.