Soul Siphon: Difference between revisions

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{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
*(Undocumented):
* {{Undocumented}} Now grants {{c|mod|+20 to maximum Mana}} (up from 10).
**Now grants {{c|mod|+20 to maximum Mana}} (up from 10).
* Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. We've also taken this opportunity to review the Oil combinations required for Notables.
* Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. We've also taken this opportunity to review the Oil combinations required for Notables.
** (Undocumented) The oil recipe that previously allocates [[Combat Control]], now allocates [[Harvester of Foes]]
* {{Undocumented}}
** (Undocumented) The oil recipe that previously allocates [[Harvester of Foes]] , now allocates [[Soul Siphon]]
** The oil recipe that previously allocated [[Combat Control]] now allocates [[Harvester of Foes]].
** (Undocumented) The oil recipe that previously allocates [[Soul Siphon]] , now allocates [[Constitution]]
** The oil recipe that previously allocated [[Harvester of Foes]] now allocates [[Soul Siphon]]
** (Undocumented) The oil recipe that previously allocates [[Constitution]] , now allocates [[Prismatic Skin]]
** The oil recipe that previously allocated [[Soul Siphon]] now allocates [[Constitution]]
** [[Combat Control]] is removed from the game.
** The oil recipe that previously allocated [[Constitution]] now allocates [[Prismatic Skin]]
** [[Combat Control]] removed from the game.
}}
}}
{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
*(Not in patch notes):<ref name=passivetableHarvestleague/>
* {{Undocumented}} Now grants {{c|mod|+10 Mana gained on Kill}} (up from 5).<ref name=passivetableHarvestleague/>
**Now grants {{c|mod|+10 Mana gained on Kill}} (up from 5).
}}
}}
{{Version history table row|3.8.0|
{{Version history table row|3.8.0|

Revision as of 06:10, 12 March 2023

Soul Siphon
Notable Passive Skill
18% increased maximum Mana
Gain 10 Mana per Enemy Killed
+20 to maximum Mana [1]

Soul Siphon is a notable passive skill that grants increased maximum mana. It also grants additional base maximum mana and mana gain on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAmber OilViolet OilSoul Siphon
18% increased maximum Mana
Gain 10 Mana per Enemy Killed
+20 to maximum Mana

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] Now grants +20 to maximum Mana (up from 10).
  • Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. We've also taken this opportunity to review the Oil combinations required for Notables.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] Now grants +10 Mana gained on Kill (up from 5).[1]
3.8.0
  • Now able to be allocated via anointment: 1x each: Teal OilTeal OilStack Size: 10
    Oil Tier: 5
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    , Violet OilViolet OilStack Size: 10
    Oil Tier: 8
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    and Golden OilGolden OilStack Size: 10
    Oil Tier: 13
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    .[2]
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 3, 2021.
  2. Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved December 11, 2021.