Sniper's Mark: Difference between revisions

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>UristMcDwarfy
>Aezlo
m (moved TOC, added xp column, alphabetized cats)
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|stats =  
|stats =  
[[Bow Skill]] <br>
[[Bow Skill]] <br>
[[Buffs]]<br>
[[Curse]] <br>
[[Curse]] <br>
[[Buffs]]
|color =  
|color = Green
}}
}}


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[[Curse|Curses]] all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
[[Curse|Curses]] all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.


"Projectiles" includes arrows from any bow attack, shots from any wand attack, all projectile spells, and projectiles from the [[Lightning Strike]] attack.
"Projectiles" includes arrows from any [[:Category:Bow Skills|bow attack]], shots from any wand attack, all projectile spells, and projectiles from the [[Lightning Strike]] attack.
 
__TOC__
==Skill Functions and Interactions==
==Skill Functions and Interactions==
More Damage from Projectiles: Targets will take more damage (multiplicative) from any projectile type.
More Damage from Projectiles: Targets will take more damage (multiplicative) from any projectile type.
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Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.
Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.


==Gem Levelling==
==Gem Leveling==
{| class="wikitable" style="width: 50%; text-align: center"
{| class="wikitable" style="width: 50%; text-align: center"
! Level
! Level
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! Reduced evasion against projectile attacks
! Reduced evasion against projectile attacks
! More damage from projectiles
! More damage from projectiles
! Experience to Level
|-
|-
| 1 || 19 || 41 || 15 || 9.0 s || 40% || 15% || 30% || 25%  
| 1 || 19 || 41 || 15 || 9.0 s || 40% || 15% || 30% || 25% ||
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Each percentage of [[Quality|quality]] adds  +0.5 Chance to pierce.
Each percentage of [[Quality|quality]] adds  +0.5 Chance to pierce.


[[Category:Curses]] [[Category:Skills]] [[Category:Dexterity Skills]]
[[Category:Curses]] [[Category:Dexterity Skills]] [[Category:Skills]]

Revision as of 03:52, 25 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.

Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.

"Projectiles" includes arrows from any bow attack, shots from any wand attack, all projectile spells, and projectiles from the Lightning Strike attack.

Skill Functions and Interactions

More Damage from Projectiles: Targets will take more damage (multiplicative) from any projectile type.

Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.

Gem Leveling

Level Required Level Required Dexterity Mana Cost Base Duration Additional Chance for projectiles to pierce Additional knockback chance Reduced evasion against projectile attacks More damage from projectiles Experience to Level
1 19 41 15 9.0 s 40% 15% 30% 25%
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +0.5 Chance to pierce.