Slaughter: Difference between revisions
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>Shadowsgleam (Created page with "<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | name = Slaughter | type = Notable | bonuses = * 25% incr...") |
>Vinifera7 No edit summary |
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| bonuses = | | bonuses = | ||
* 25% increased Physical Damage with Axes | * 25% increased Physical Damage with Axes | ||
* 25% increased Accuracy with Axes | * 25% increased Accuracy Rating with Axes | ||
* 10% chance to gain Onslaught for 3 seconds on Kill | * 10% chance to gain Onslaught for 3 seconds on Kill | ||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Slaughter''' is a [[notable passive skill]] that grants increased [[physical damage]] | '''Slaughter''' is a [[notable passive skill]] that grants increased [[physical damage]] [[accuracy]] rating with [[axe]]s. It also grants a chance to gain [[Onslaught (buff)|Onslaught]] when the character kills an enemy. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|1.3.0}} | {{VersionHistoryRow|1.3.0}} | ||
* Slaughter has been added to the | * Slaughter has been added to the passive skill tree. | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | |||
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas. | |||
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Revision as of 11:23, 9 February 2015
Slaughter is a notable passive skill that grants increased physical damage accuracy rating with axes. It also grants a chance to gain Onslaught when the character kills an enemy.
Version history
Version | Changes |
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1.3.0 |
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